John Doe

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Mary Taylor

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Tiny Tina’s Wonderlands, the proven fantasy game in Borderlands

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We got the chance to preview the Borderlands Spin-fantasy movie dedicated to the crazy and adorable Tiny Tina, which arrives on March 24th

The world of Borderlands is always in great turmoil. The news these days is that even the third chapter of the series has reached and exceeded fifteen million copies sold, and the success shows no signs of stopping. In this panorama it consists of a thousand DLC Motion vector Almost ready to release the series’ new indie show, Tiny Tina’s Wonderlands which has found fan interest since the announcement. On the other hand, the bonus content dedicated to it in the second chapter is still considered the best in the saga, as well as one of the best downloadable content ever. So it was only a matter of time before the Texas developer decided to retrace his steps and come up with a title that was totally crazy Tina’s prerogative.

We should Experience the wonderland of Tiny Tina Preview for a few hours and we’re ready to tell you what we’re thinking, through thick and thin.

Wonders of Tiny Tina: DnD for Tina

There was no doubt that Tiny Tina was “amazingly crazy”. She has always been portrayed as a crazy girl with a noticeable propensity for blowouts, but also has a strong passion for fantasy and role playing. Putting these places together allowed Gearbox to work on one fantasy drift who combined insanity and a sporadic search for loot and created a completely imaginary world in which Tina herself could unleash all of her most perverted fantasies.

We have no way of giving you more information than we should, because our testing allowed us to embark on the adventure already begun and enjoy a small portion, but it was enough to regain the feeling with Storytelling Now iconic and shows no signs of losing its bite. Via the star map in chapter three and welcome to the hand-drawn map on some kind of vellum. References to fantasy literature are strong, and although the world doesn’t seem huge, the desire to delve into the kingdoms and races that exist is great.

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On the other hand, we can’t hide it, despite what we were expecting, wandering around Tina’s “wonders” almost not at all different from what we’ve always done in Borderlands. If on the one hand this allows you to feel at home, on the other hand we will not regret to find some obvious differences, Both in terms of exploration and play Naked and raw. If you haven’t had enough of Borderlands, Tiny Tina’s Wonderlands will make you feel right at home. On the other hand, if you were hoping to find a different variant of Gearbox Adventure, chances are you might be more disappointed.

Fantasy FPS

Tiny Tina's Wonderland: Suggestive fairy structures
Tiny Tina’s Wonderland: Suggestive fairy structures

During the test, we were able to test two different categories, prepared us in a very similar way to the tests given a few years ago for Borderlands 3. Once a class was chosen, we were pushed to an area where our help was asked to solve a diplomatic issue. We don’t think it necessary to tell you that the only way to resolve the conflict turned out to be driving, and at this point we really felt at home, for better or worse.

Tiny Tina’s Wonderlands is exactly what we know best, with the subtle but important difference being that they are all told insanely omniscient protagonist, who tells a story and makes us live it as if we had a DnD dungeon master following our every move. . Once this “fact” is ascertained and internalized, everything else emerges just as we know it. You shoot a lotYou collect trillions of weapons and accessories of different natures and unlock new skills from existing skill trees.

We will come back to the progress soon, because in this aspect we have noticed some small differences in the path, but that is in the feeling Playing with firearms Which we’ve lost in the tremendous fun Borderlands can still provide. With continuous improvement of shooting and the ability to always create different weapons and opponents, Tiny Tina’s Wonderlands is a shout-out, even if she still needs a little Balance from the point of view of difficulty. At the moment there is a very clear disparity even within the same classes of enemies, with some made of butter and others not alluding to suffering even after experiencing plagues in Egypt. Not to worry, but the game obviously also requires some balancing here and there so you don’t get frustrated, especially for new players who might be approaching a standalone title like this.


For the rest, what we can see is exactly how we left it: the world is full The missions are divided between major and minor, with the ability to move at will to the maps and play areas interspersed with the usual and indestructible boundary walls that require a short loading to move from one area to another. We’ve already shown in unexpected times how archaic and outdated this architecture has become, but it’s increasingly clear that Gearbox doesn’t care much about innovation as long as the formula continues to work and from that point of view it’s clearly right.

RPG feeling

Tiny Tina's Wonderland: Skeletons are never short in imagination
Tiny Tina’s Wonderland: Skeletons are never short in imagination

During the hours of testing, we tried to understand the growth trend of the different categories. We’re not sure how much progression will eventually be blocked and how many items we didn’t know about, but unlike Borderlands 3, we didn’t notice that there were different branches of skill available. Entire settlement stage It is very similar to the past. You accumulate experience points, level up, and through skill points you gain new skills and raise the level of those already in your possession. All within a screen that aloud reminds those of the previous chapters.

What was changed in this case, perhaps to try and give a hint of the role-playing game drawn from the setting, is the presence of a second screen dedicated to features. In addition to the skill points that are actually saved hero points, which you can spend on a series of stats ranging from strength to dexterity, passing through intelligence. Each of these affects an aspect of the protagonist and some of his defenses. It’s now impossible to get an idea of ​​how well this mechanic worked and how much it affected what we already know. The two classes tested apparently started with very different properties: one devoted more to brute force, while the other leaned toward magic.

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Tiny Tina’s Wonderlands promise to be an interesting hybrid, which perhaps remains a bit well established in the past. This same bug was observed in Borderlands 3, but in the case of this spin-off, we were hoping to see that extra twist that this road test didn’t give us. Regardless of this consideration, wandering around the world created by Tina’s mind and pretending to play a great game in character Dungeons & Dragons remains an extraordinary inspiration and we are sure that having the opportunity to enjoy the entire adventure will also allow you to discover elements and situations that are as absurd as they are rewarding. . That’s why we can’t wait for the full title, now very little is missing!


  • Tina is always my crazy pleasure
  • Borderlands feeling is waiting for you
  • Interesting PG growth management…


  • … but all to verify its success
  • Some design choices are still very much related to the past
  • We would have liked to see more variety in the mechanics

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