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PS5 vs Xbox Series X | S nel video di Digital Foundry –

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Digital Foundry has released a new video analysis comparing the releases PS5 and Xbox Series X e S from elden ring, paying particular attention also to the differences between Quality and performance modes. There is also an interesting surprise related to the PS5.

According to their analyzes in performance modeThe PS5 and Xbox Series X have dynamic resolutions ranging from 1512p to 1800p, with a slight and almost imperceptible advantage to the PS5 in certain situations. On the Xbox Series S, the resolution instead fluctuates between 1792 x 1008 and 2560 x 1440. It should be noted, however, that there is no motion blur in Performance mode for Series X | S.

Unfortunately, none of the three versions were able to maintain a steady 60 frames per second. PS5 and Xbox Series X fluctuate Between 45 and 60 fps Depending on the situation, with the Microsoft console which, however, on average has more unstable performance. On the other hand, the frame rate of the S-series fluctuates between 40 and 60 frames per second.

The Quality mode Instead, it hits 2160p on both the Xbox Series X and PS5 and 1440p on the series, but with a frame rate that sadly swings between 30 and 45fps, so much so that Digital Foundry would have preferred it to be locked right at 30fps. The second is to make it more consistent.

So no next-gen version of Elden Ring is capable of hitting a steady 60fps rate, but for PS5 players there is an interesting alternative. start PS4 version of the app via backwards compatibilityThe game managed to maintain a stable 60fps, but at a worse price than resolution and graphics performance.

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In any case, Digital Foundry is keen to point out (and we are too) that the quality of the final game might be higher than it being a beta version.

Elden Ring will be available for PS5 and Xbox Series X | S, PS4, Xbox One and PC from February 25. To stay on the topic, Bandai Namco predicts that the game will be able to sell 4 million copies within a month of its release.

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