In the new video behind the scenes God of War Ragnarok It was also recently posted by Sony about an interesting background on the possibility that a file The game can be divided into two partsmaking the Norse epic trilogy, but the idea was later discarded.
This isn’t the first time we’ve heard of this idea, but in this case it’s better explained by the developers how it was handled.
In the behind-the-scenes video dedicated to the history and narrative released yesterday for God of War Ragnarok, Rich Gobery principal writer It shows that the story to be told was still too big and the contents would be too many to fill two games.
“There were pros and cons to both methods,” Goubeiri said, referring to the idea of releasing two more games or just one. “We’ve been waiting for that Cory Barlog He said his words, and so he did. He simply said we do everything in two classes. This way, instead of a trilogy, the Norse God of War saga will be presented in just two chapters.
This also explains large dimensions From God of War Ragnarok, which seems to be confirmed by the first unofficial information about its duration, is really cool and practically doubles compared to the previous chapter. On the other hand, this was not the case in Barlog’s vision Spread the saga over many yearsFor both users and developers.
The behind-the-scenes video in question is, among other things, the first of a series of 9 videos to be released in the lead-up to the release of God of War Ragnarok, scheduled for November 9, 2022, that will tell us different aspects of the game’s development.
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