We’ve experienced Ghostwire Tokyo, Bethesda’s new horror for PS5 and PC, a delirious journey between Shinto ectoplasm and mediocre Super Saiyan.
It is ghostly and silent Tokyo, imprisoned in an eternal and milky night, the one that welcomed us to playing Ghostwire Tokyo. The Japanese capital does not, however, abandon the neon lights, on the massive screens which, no matter how death traversed the streets below, continue to illuminate what is now a kind of Shinto purgatory.
Let’s discover the new Bethesda horror on PS5 and PC in our region Tried by Ghostwire Tokyo.
Tango Gameworks’ new adventure has a unique charisma. L ‘Imaginary The prepared team immediately confuses you, as soon as you start the game, and in a few hours, slips you into the most mysterious and strange situations in trading. Commercial cats, cats navigating corners, hidden raccoons, phone booths enchanted by mystery and technology, demons that hold onto let us soar over city rooftops, discovering temples and magical crumbs. Finally, the vertical descent into the bowels of Tokyo and the vertigo climbing among the highest skyscrapers, in the pouring rain or the most demonic moon.
Ghostwire Tokyo teases and confuses, and continues to do so throughout the first introductory chapter and a good part of the second, when we can begin to explore the city freely. It is exactly at this point that everything hilarious mechanics Present themselves for what they are: exceptional open-world elements that are somewhat classic. It’s not clearly mentioned, but Ghostwire Tokyo is just an open world, and there’s no shortage of typical components like main missions, side quests, and collectibles of all kinds. If you can’t stand that kind of gameplay structure anymore, Ghostwire Tokyo won’t make you change your mind. The hard part is letting go of its strange surroundings, as well as its potentially devastating combat system.
In this preview, we can only talk to you first two chapters The game, and to tell the truth, we haven’t gone so far as to really know how Ghostwire Tokyo will go, and how its gameplay will eventually evolve.
So far, the basis for Play Victory and persuasion seem to replace them, while also recalling between the lines two great games from the past, which are no coincidence either in first-person or developed in Japan: Goichi Suda’s Killer 7 (and Mikami’s!) and Future Breakdown of Namco, from 2004 and 2005 straight, although mostly Ghostwire Tokyo’s combat system, can get very physical, with so many hits and finishing moves that it takes some getting close to the enemy to be really effective.
Program Basics Fighting They are in four different forces: wind, fire, and water, plus our magical bow. The wind force is the first we will have and like the other three it allows two different shots: one instant and one charged which will fire one or more bullets at the same time towards the target. A shot charged with the power of water is more useful on a group of enemies in the vicinity, due to the effectiveness of a liquid blade that like Sonic Boom will sweep away anyone you meet on the road; Whereas the charged power of fire replaces deadly fireballs with an area blast that is often indecisive.
The wind force It is less powerful than water and fire, but it is also the one in which we can store more ammunition. In Ghostwire Tokyo, ammo can be collected in two different ways: by hitting some of the commonly used objects you own, or during combat but only with perfect melee moves and parades, the latter can be implemented through a psychological armor that can be activated at will using left doral.
ammo and energy
More attentive will have already understood that this scheme serves to give a certain dynamism to the battles, with constant and risky sorties to store ammunition, in order to return afterwards to safer positions. Then there is another element to consider, both to keep the ammo reserve high and to maximize experience points gain: Soul purification That we will be able to execute the enemy when his essence finally becomes visible through continuous strikes. When an enemy core finally becomes visible, it can take a fatal blow or a purification ritual can be performed to convert it into experience points and ammo, but if we fail to do any of these things, it will fully regain its original strength.
The cleansing ritual takes a few seconds to complete (but can be performed on multiple targets simultaneously if they are close), and although it can still move very slowly, during this stage we will be at the mercy of most enemies. Fortunately, it is possible to reduce the execution time and unlock an instant ritual that is practical but only doable by hand. To change the different powers, you can use the touch screen of DualSenseIt is used here with precision and with good results.
Shibuya Moon Amor
Not all fights take place between the streets or rooftops of Tokyo, here are cut out to introduce us only to Shibuya, some will transport us to a parallel world that works in Ghostwire Tokyo as a kind of Soul Square Where we will be called to face a predetermined number of waves, before our freedom is restored. Despite everything, some of the duels seemed a bit static, but the new abilities could radically improve the situation.
how to Side Missions, where among those tested there are some very beautiful, but others indicate a violent fluctuation in quality. The one we loved the most, which also matches what we loved most about Ghostwire Tokyo, is the same one that introduced us to a haunted apartment in search of one of these strange Shinto spirits that inhabit the game. These are the missions that make you understand that inside a game like Ghostwire Tokyo you can hide the thirty-minute Fatal Frame, the hour-long Evil Inside, but did Tango Gameworks have the foresight and possibility? We still don’t know how to answer this.
Another doubt catchtechnical side From the game, which currently has six different graphics modes on PlayStation 5, some with raytracing and some not, but all set to 1080p, or so Ghostwire Tokyo behaved in our setup. Moreover, not even the best performance-rated option seems to guarantee a convincing and stable frame rate. In the end, after several minutes of jumping between one option and another, we opted for Raytracing mode with an unlocked frame, reducing motion blur but without resetting it, a mode that brought other problems to the surface. Don’t always expect, the graphics engine isn’t as nimble as that of ID’s and in any case, the Japanese tend to play very unresponsive first-person games, trying to emulate the heft that Western FPS has almost completely eliminated, or reduced to a minimum.
One step away from death
The purpose of Ghostwire Tokyo is to restore order Shibuya Demolition of this mysterious demonic commander who opened the gates of the afterlife to the city. Our alter ego is a young victim of a car accident just before all this happened, and possesses it before it takes its last breath of some kind of spirit from the middle of the 21st century. The spirit of the medium is what keeps us alive, and the skills of the two are what will turn us into a kind of messianic metropolitan ninja, at the speed of technology and mystery as death. Definitely original as an introduction, isn’t it?
Ghostwire Tokyo is a somewhat original horror set on a very classic open world. Technical issues matter to us up to a point where they can still be introduced or resolved prior to release, it would be more interesting to understand if what we haven’t seen yet deviates sufficiently from what we’ve played so far, that’s even if I play Tango, I’m experiencing the usual problem For all these titles scattered on more or less giant maps. Now all that remains is to see how the adventure will continue, and the desire to return to clear Tokyo is still not present.
- Very interesting combat system
- Shibuya is done very well
- Side quests are like horror in short
- Technically limp
- Some battles are a bit static
- Classic open world formula
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