September 27, 2023

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Digital Foundry has analyzed the PS5 release, and here’s what they think –

Digital Foundry has analyzed the PS5 release, and here’s what they think –

See Digital Foundry Edition PS5 From God of War Ragnarok From artistic point of viewto understand the progress compared to the first episode, which dates back to 2018, and to analyze the different fee modes.

The result speaks of a graphically excellent work, despite being a title it was designed for PS4, technologically speaking. Several interesting points touched upon by the review. Let’s see the most important ones.

3D model of Kratos It is very rich from a polygonal point of view. In general, all the main characters were created by scanning the actors in high definition and capturing their performances in the studio, a practice now quite straightforward for productions of this level.

The indirect lighting is pre-calculated but it is of very high quality that surpasses that of God of War I. The textures are more detailed and there are fewer gaps in the light. Terrain and snow distortions use tessellation to make it look more realistic. In quality mode, there is no ray tracing, but dynamic cube maps are used. Performance mode loses the detail, but overall it offers a good compromise over the other, from a visual point of view.

Interestingly, the distance between the PS4 and PS5 versions is defined as being shorter than that of Horizon Forbidden West. The topic will be touched upon in a dedicated video, but the mention underscores the fact that God of War Ragnarok is a game that was primarily built for Sony’s old generation console and later ported to PS5.

The Graphics modes There are four: performance, with 60 frames per second, dynamic resolution that fluctuates between 1440 and 2160 pixels, averaged 1872 pixels and lower but generally acceptable visual quality; Quality mode instead switches to 30 pixels per second for a stable resolution of 2160 pixels, and graphic detail is clearly much higher; 40 Hz mode, with dynamic resolution oscillating between 1800 and 2160 pixels and visual quality similar to that of Quality mode, which also maintains 30 frames per second; Finally a high frame rate mode, with a fixed resolution of 1440p, a visual quality equal to that of a performance mode and a frame rate that swings between 80-90 fps, with peaks of 120 fps.

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The Loading times On PS5 they are 10-20 seconds faster than on PS4.

Digital Foundry concludes by talking about a basically common title. For more details about the game, we invite you to read our God of War Ragnarok review.