The Bohemia Interactive series is gearing up for the future with ArmA Reforger, which is also landing on consoles for the first time and with full mods support.
the new ArmA Reforger Available When purchased on Steam and Xbox Series. It’s not new ArmA, but the map, vehicles, and weapons from the first game in the series, have been rebuilt using the all-new Enfusion graphics engine, the same engine that will be used in Arma 4 Its development has just been confirmed.
The CEO of Bohemia Interactive told us about the project a few days ago Marek Spanelthe one who for more than twenty years had the intuition to create the most advanced military simulation ever, the unforgettable Bright Spot Operation from which the ArmA series was born.
The idea for creating the ArmA Reforger stems from the need to never again prepare to launch a project as happened with ArmA 3 and DayZ, to run on the new Enfusion engine in light of ArmA 4 and of course also make a couple of cash. , which does no harm.
My game mode
Unlike the first ArmA, Reforger will only have two modes to start: Conflict and Game Master. The first promises constant tension, in what has been sold to us as a dynamic online war that spans the entire map, in which we will communicate from time to time with different objectives to snatch from enemy players; Here we are in the rankings but this will reset every time we enter a new game.
The second mode allows the player to master as if he were an ArmA role playing gamein order to create a constantly evolving war scenario in real time, laying out risks and opportunities in order to create challenges and emotions for other players and themselves.
With ArmA Reforger and the new engine, a more powerful system for creativity is coming soon modern That fans will necessarily have to re-learn how to use, since in all respects it is a new programming language that offers more variety than is granted with the VR system, used up to ArmA 3. This does not only mean that ArmA Reforger will soon benefit from user-generated content , but will most likely be fully compatible with ArmA 4. The Workbench feature that will allow all this will not be available on the console, but from the console we will be able to download and use mods created by others.
What is happening today, we have already been expecting in recent days through a digital event that is used as a kind of event Ceremony. At the center of attention is the entire career of the bohemian software house, and thus its past, present and future games. An opportunity to quickly recall where it all began, and to reveal the future plans of the company which of course are now closely associated with the ArmA brand and with this simulator concept is, without too many words, simply unparalleled.
Today’s ArmA, like Operation Flashpoint before, has nothing to do with the most popular war games in circulation, CoD or Battlefield. It doesn’t make a difference because in the presence of Bohemia Interactive titles, they are clearly two great games, very respectable of course, but completely different, except for the background of the war that It can only predict the common elements. When you start a mission in these games, you activate a simulation called to respond to every situation that arises, dynamically or in response to our action. There is no right way to get there, other than to finish the process and go home safely. And when the file The gameplay is deep Each mission is a pit of infinite content, and can be tried an infinite number of times, always giving different results.
There’s Operation Flashpoint on the console, but that’s why the series has since switched to ArmA: These games weren’t developed by Bohemia Interactive, but it was an attempt to continue the branding by Codemasters, but it’s also unsuccessful. When we talk about Operation Flashpoint, we are talking about the one that took place in 2001, the one that blew our heads with war clones capable of bringing out the most exciting and most dramatic aspects. In these games you are not Rambo because Rambo does not existWhen you lead a group of soldiers and start hearing gunshots through the trees of an endless forest, and a well-placed bullet can kill you instantly, you feel the horror you would never expect from a video game. Operation Flashpoint and ArmA are not limited to infantry operations, and in these games it’s possible to be helicopters, tankers, engineers, combat pilots, and anything else that presents a list of missions, available vehicles, and user-generated content over time that has each turned ArmA into an inexhaustible source of emotions.
ArmA Reforger is here to anticipate the future of the series, to make sure that ArmA 4 comes out complete and on a good platform. Development of the expected sequel is in an advanced state and its presentation could precisely coincide with the end of the ArmA Reforger Early Access cycle, which is scheduled for a year. ArmA Reforger will therefore not be supported indefinitely: when ArmA 4 becomes a reality, Bohemia Interactive will focus entirely on the new game, and thus probably the vast majority of the community.
And now, hands-on!
And now we just have to try it out, this ArmA Reforger. The idea of attending an event and being able to talk about it like major news becomes a reality, so while the Reforger is on sale is a bit weird because it puts us in the annoying situation of telling you about a product without trying it, when you could already do it. ArmA Reforger is not free, it costs 29.99 euros, if you do not want to risk, the advice is to wait for our experience that you will find in the next few days, always and only on Multiplayer.it
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