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Ant-Man 3 SFX Artists Explain Movie Problems: ‘They Prioritized Wakanda Forever’ | Cinema

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the Eagles He devotes a long piece to the visual effects of Ant-Man and the Wasp: Quantumania, analyzing the reasons why Marvel Studios produced a film with visual performance that fell short of expectations.

Among the main problems was the simultaneous management of the two Marvel projects, ie ant Man and Black Panther: Wakanda Forever. “Wakanda Forever took priorityAn anonymous artist commented, explaining that several people were redirected to the Ryan Coogler movie. “It’s understandable given the context, with Chadwick and everyone else, and then the first movie was great. But it did reduce Ant-Man’s resources“.

The technician explained that “shortcuts” were used to “cover incomplete effects”, so for example some sequences were cut to save time and money or “Impossible to complete it correctly“.

According to a witness, the artists’ conditions continued to deteriorate:

It is human greed. Overall, I think in the end the product was satisfying, it’s a good first step to getting Phase 5 started. But I think there was a lot of potential for this story and visual effects in general. I think the movie receives this criticism because Marvel is increasingly dissatisfied with the quality. They’re drawing blood from the turnip, but it’s out of blood.

According to others, the production was not unlike many other Hollywood productions, “with unpaid overtime and impossible deadlines”.

The source indicated that “Wakanda Forever took precedence” So Ant-Man and the Wasp: Quantamania may be overwhelmed:

The director might have had some ideas of what he wanted, but it wasn’t 100% clear. We had a sketch of the setup that we had to stick some characters in, but we weren’t told where to put them. We sailed with the naked eye.

Then there were times when we had to do the full movement of a character, like Ant-Man moving in one direction, and you found yourself thinking, “Why didn’t they shoot straight? Why did we have to redo it from scratch?”. Why do we have a Frankenstein situation with an actor’s performance? […] There were too many remakes and too much incompetence.

Then he concluded:

With all these concurrent projects, resources dwindle and quality drops. You can’t expect top quality work from all of the visual effects companies, especially if you cut budgets.

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